Assistive Technology Use for Adults on the Autism Spectrum
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Presented at the New Trends in Informatics Research 2023
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Presented at the New Trends in Informatics Research 2023
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Paper presented for CINF 722: Information Organization, with Dr. Hemelata Iyer
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Book Review presented for CINF 721: Information and Society, with Dr. DeeDee Bennett-Gayle
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Paper presented for CINF 721: Information and Society, with Dr. DeeDee Bennett-Gayle
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Presented at the UAlbany Showcase 2024
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Introducing Chromebooks in Education
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Chromebooks in Education
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This research investigates the effectiveness of gamified learning in bolstering cybersecurity awareness within higher education. Given the rising challenges posed by cybersecurity threats in academic settings, the study aims to address the engagement gap in traditional training methods. By leveraging gamification, the integration of game elements into educational contexts, this research explores the potential to enhance motivation and knowledge retention among faculty, staff, and students.
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.